extends Node


func _ready():
	pass

func _enter_tree():
	yield(get_tree().create_timer(1),"timeout")
	$"ap".play("leaf_fall")
#	var t0=range(int(rand_range(3,5)))
#	for t in t0:
#		var leaf = preload("res://scenes/frags/leaf.tscn").instance()
#		leaf.position=Vector2(300+t*rand_range(128,200),-350-1000*rand_range(0,1))
#		print(leaf.position)
#		add_child(leaf)
